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Tuesday, April 12, 2011
Saturday, April 2, 2011
Fluid Sim Operational!
Yay! I adapted Jos Stam's C-based fluid simulation to include mouse-definable boundary conditions!
This still needs a bit of work to make sure that no density ever gets added to areas with boundaries.
Next step: convert this puppy to c++!
- Jos Stam's Paper, Real-Time Fluid Dynamics for Games
- Download Stam's Source Code
This still needs a bit of work to make sure that no density ever gets added to areas with boundaries.
Next step: convert this puppy to c++!
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