Physical Computing
Austin's Adventures in Making Digital Physical
Saturday, April 2, 2011
Fluid Sim Operational!
Yay! I adapted Jos Stam's C-based fluid simulation to include mouse-definable boundary conditions!
Jos Stam's Paper,
Real-Time Fluid Dynamics for Games
Download Stam's Source Code
Velocity field with boundary conditions:
Density field, revealing the spookiest smiley face ever!
This still needs a bit of work to make sure that no density ever gets added to areas with boundaries.
Next step: convert this puppy to c++!
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