Dates:
March
31
- Determine which language we're using - try to implement kinect and Jos Stam's stable fluids in C++.
April
Tue. 5, Thur. 7,
- Naureen: Determine how to output silhouette boundaries from figures from kinect as 640x480 RGBA images. Determine a protocol to pass information between objects.
- Austin: Write fluid simulation to accept collision objects
Tue. 12, Thr. 14
- Austin: Accept image information from kinect stream object
- Naureen: Examine how to determine velocity of feet to pass to simulation
- If fluid processing turns out to be processor restrictive, change kinect code into another project (detect hand prints on wall).
Tue. 19, Thur, 21,
- Reserve projector
- Fine tune distance needed for kinect
Tue. 26, Thur, 28
- Fine tune fluid simulation behaviors
- Optimize speed
May 3rd
- Done just in time!
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